I am very curious to learn how many raiding groups there'll be. Not only has the core audience becoming older, (and likely have more responsibilities such as rent/mortgages, spouses, kids, jobs, house projects, etc.) but video games, in general, have evolved also
Vanilla WoW Gold. My fear is that we get in and realize how dated these previous systems are, is it fun? Raiding took hours alone, then there is the groundwork. With time being short and the mechanisms being older, just how many people are going to do it? 40 individuals seems like a number by today's standards. The sole saving grace to making this ok, if my fear is true that isgetting your friends back together. I can not imagine doing without having these around what I did back. Why I played with so long the people are.
Enjoy the movie, personally, I would not head daily Mad Season updates on Vanilla, even if there was no upgrade, just having MadSeason rambling on"Member MC falling Grade 2 with placeholder versions? Member getting camped in STV and running back to your corpse to be killed and not since you're determined to receive a certain amount of EXP daily, getting off? Member Onyxia attunement again? Member IF dueling? Member exploration, oh! And Dopefish Hyjal ancient videos, Black Morass, Outland, and also the easiest that the DM Secret.
MadSeason is there any chance? Especially things from Dopefish's Exploration and Noggaholic series? That was always a huge part of vanilla for me personally, lands blasted to receive my epic mount so many better options, but young me was like hey, it is like 15-35 Silver a kill! Only to have them launch nearly all of these as a letdown, mind you Burning Crusade was amazing, everyone recalls walking through the portal, it had been the growth imo that is excellent, Vivendi buyouts GG'd that the attunements and more would be to follow.
Sharding reduces the societal immersion facet of an MMO. It is a trick. It creates the illusion of a"seamless" world, but is really nothing but"seam". It is subtle... but impactful. If I understand there is a possibility I never see this individual again though we're at the very same areas there is a whole lot less incentive for this person to participate. In contrast, sometimes on servers I shall bump into precisely the same individual 2 or 3 occasions and we realize we're moving about precisely the same way, and possibly talk or even become great friends! No sharding! Maintain vanilla as Blizzard pleases!
I have been playing throughout the lifespan of vanilla and has been a fulltime devoted raider since 2004 pre-launch beta out of MC all the way through Naxx and AQ40. I understand full well what the entirety of that experience was really like. People return with rose colored glasses at all the good times after WoW Classic grown and overlook exactly how much of a dumpster fire the initial launch was. Quit blowing starter zone sharding from proportion and whining to the heavens, especially after so many replicated on how much care they are taking with Classic to make it as authentic as they can. It's not going to be a 100% replica of the old days, but I'm thankful for something near.
Though unfinished, you do not create a new version of the painting, you take the paint and canvas and revitalize it if you are preserving an old painting. In the same way, WoW Classic resembles a classic painting, it has charm in part as it'd imperfections as well as crafted adventures. Allow it to be authentic and allow WoW Classic play with the changes they would like to experiment with. Preserve the original for nostalgia and the validity of it. MMO's are intended to be played together not seperately. You could make the exact same argument for lfg. Why is it more convenient right? It was a dumpster fire before right? But do not change it, when you take away the roadblocks to success because you lose something. Let it be uncooked, and
Buy Gold in WoW Classic let's play it like that!