I'd ask how the entire thing round the"special" monsters like the Butcher, Nox and many others would function, in relation to the characters which could participate in a fight, as there's a strict limit to how many Dofus players can get involved in a fight because of the way the combat system works in Dofus, however I will just wait and see how it turns out, but I have a feeling some Dofus players might just farm a few of the regions under their degree and leave others at that degree span out. I've seen it over once.
I'm a fan of the new concept for your own star system. I agree that one of the issues of Dofus is a handful of zones are the content in Dofus game. It existed, however, Frigost started us on this path to unlimited Korri leeches above all else. But I have reservations about basing this system. These level indicators are supposed to demonstrate how hard the monsters in a room are, but that's not how it works in real life.
As a level 150 zone, Stontusk Desert is indicated As an example. But are the Cradle and the Tree Keeholo Trunk of Alma. It is quite obvious that Stontusk Desert creatures are infinitely more difficult to fight than the critters in Alma's Cradle, and Alma monsters are far stronger than anything in the shrub. If we compare the directors of each area's respective dungeon, the difference is much more clear.We actually have two issues at play. The crap level missions, one. And two, the fact that not all creatures are up to date. Otomai Island and pandala have been untouched because they were released in 2006-2008. Monsters updated to have mechanics and, as a result, and A bunch of areas have been revived, such as Sidimote and Cania , marginally increased difficulty.
So, if the star balance gets thrown away and suddenly all the level 150 areas are worthless outside of Stontusk, high level Dofus players will need to come to the rescue and restore the balance, since it'll be quite tough for a bunch of 150's to get it done independently. At some levels, with certain monster households, it could be hopeless without a perfect team composition. Is this Dofus gameplay dynamic that Ankama is trying to make with this upgrade? With this note, a question: Just how many Dofus players will it take to meaningfully shift around stars ? Are there any conditions where one group of 8 with a bit of patience and some time in their hands might be enough to push on the stars of an area from positive to negative?
More Dofus Kamas information on https://www.ezdofus.com/
I'd ask how the entire thing round the"special" monsters like the Butcher, Nox and many others would function, in relation to the characters which could participate in a fight, as there's a strict limit to how many Dofus players can get involved in a fight because of the way the combat system works in Dofus, however I will just wait and see how it turns out, but I have a feeling some Dofus players might just farm a few of the regions under their degree and leave others at that degree span out. I've seen it over once.
I'm a fan of the new concept for your own star system. I agree that one of the issues of Dofus is a handful of zones are the content in Dofus game. It existed, however, Frigost started us on this path to unlimited Korri leeches above all else. But I have reservations about basing this system. These level indicators are supposed to demonstrate how hard the monsters in a room are, but that's not how it works in real life.
As a level 150 zone, Stontusk Desert is indicated As an example. But are the Cradle and the Tree Keeholo Trunk of Alma. It is quite obvious that Stontusk Desert creatures are infinitely more difficult to fight than the critters in Alma's Cradle, and Alma monsters are far stronger than anything in the shrub. If we compare the directors of each area's respective dungeon, the difference is much more clear.We actually have two issues at play. The crap level missions, one. And two, the fact that not all creatures are up to date. Otomai Island and pandala have been untouched because they were released in 2006-2008. Monsters updated to have mechanics and, as a result, and A bunch of areas have been revived, such as Sidimote and Cania , marginally increased difficulty.
So, if the star balance gets thrown away and suddenly all the level 150 areas are worthless outside of Stontusk, high level Dofus players will need to come to the rescue and restore the balance, since it'll be quite tough for a bunch of 150's to get it done independently. At some levels, with certain monster households, it could be hopeless without a perfect team composition. Is this Dofus gameplay dynamic that Ankama is trying to make with this upgrade? With this note, a question: Just how many Dofus players will it take to meaningfully shift around stars ? Are there any conditions where one group of 8 with a bit of patience and some time in their hands might be enough to push on the stars of an area from positive to negative?
More Dofus Kamas information on https://www.ezdofus.com/