Not directly, anyway. The biggest feature is
Path of exile currency the addition of six excellent new functions, but you will want to have persevered through the first four to even encounter them. A new in-POE game tutorial will help you through some of the principles in more detail, but I felt like it frequently told me how to interact with a system without telling me how I should use it. As someone who recently returned into Diablo 3 to perform as a Necromancer, the comparison could not have been more stark.
The biggest problem I had when first trying to play Path of Exile was feeling paralyzed with freedom. Where Diablo 3 offers arranged personality classes, Path of Exile's courses are nearly inconsequential. Sure, you can start as a Witch, but nothing is stopping you from investing all of your points into power and turning her into a sledgehammer-wielding melee maniac.
Veterans will inform you to simply wing it the very first time, but I am not fond of this idea of investing 20 hours to a rickety-shit build only to need to reverse those mistakes later. But looking at different construct guides, they're frequently indulged in lingo that could be impossible to interpret. Here's an excerpt from a favorite build I found on Google.